LightSources
Usage
• LightSources is an option for Graphics3D and related functions that specifies the properties of point light sources for simulated illumination.
Notes
• The basic form is LightSources -> { , , ... }, where the  are the specifications for each light source. • Each  has the form {direction, color}. The direction is specified as {x, y, z}, where the components are with respect to the final display area. The  and  are horizontal and vertical in the plane of the display;  is orthogonal to the display. Positive  is in front. Only the relative magnitude of the components is relevant; the overall normalization of the vector is ignored. The color can be specified by GrayLevel, Hue or RGBColor. • Simulated illumination determines the shading of polygons in three-dimensional pictures. • The shading of a particular surface element is computed as a sum of contributions from point light sources, plus a contribution from ambient light. • Surface properties are specified by SurfaceColor directives. • Light reflection properties assumed for surfaces are described in the notes for SurfaceColor. • New in Version 1.
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