• Lighting is an option for Graphics3D and related functions that specifies whether to use simulated illumination in three-dimensional pictures.
Notes
• Lighting->True uses simulated illumination. The ambient light level is specified by the option AmbientLight. The option LightSources gives the positions and intensities of point light sources.
• Lighting->False uses no simulated illumination. In SurfaceGraphics, polygons are then shaded according to their height, or according to the ColorFunction option that is given.