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SurfaceGraphics

Usage

SurfaceGraphics[array] is a representation of a three-dimensional plot of a surface, with heights of each point on a grid specified by values in array.
SurfaceGraphics[array, shades] represents a surface, whose parts are shaded according to the array shades.


Notes

SurfaceGraphics can be displayed using Show.
SurfaceGraphics has the same options as Graphics3D, with the following additions:
ClipFill Automatic how to draw clipped parts of the surface
ColorFunction Automatic function to determine color based on  value
ColorFunctionScaling True whether to scale  values before applying a color function
HiddenSurface True whether to eliminate hidden surfaces
Mesh True whether to draw a mesh on the surface
MeshRange Automatic the original range of  ,  coordinates for the plot
MeshStyle Automatic graphics directives to specify the style for a mesh
SurfaceGraphics does not support the options PolygonIntersections and RenderAll available for Graphics3D.
• For SurfaceGraphics, the default setting for BoxRatios is BoxRatios -> {1, 1, 0.4}.
array should be a rectangular array of real numbers, representing  values. There will be holes in the surface corresponding to any array elements that are not real numbers.
• If array has dimensions  , then shades must have dimensions  .
• The elements of shades must be GrayLevel, Hue or RGBColor directives, or SurfaceColor objects.
Graphics3D[SurfaceGraphics[ ... ]] can be used to convert a SurfaceGraphics object into the more general Graphics3D representation.
SurfaceGraphics is generated by Plot3D and ListPlot3D.
• New in Version 1.


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