Wolfram ResearchPRODUCTSPURCHASEFOR USERSCOMPANYOUR SITES
THIS IS DOCUMENTATION FOR AN OBSOLETE PRODUCT.
SEE THE DOCUMENTATION CENTER FOR THE LATEST INFORMATION.

ViewPoint

Usage

ViewPoint is an option for Graphics3D which gives the point in space from which the objects plotted are to be viewed.


Notes

ViewPoint -> {x, y, z} gives the position of the view point relative to the center of the three-dimensional box that contains the object being plotted.
• The view point is given in a special scaled coordinate system in which the longest side of the bounding box has length 1. The center of the bounding box is taken to have coordinates {0, 0, 0}.
• Common settings for ViewPoint are:
{1.3, -2.4, 2} default setting
{0, -2, 0} directly in front
{0, -2, 2} in front and up
{0, -2, -2} in front and down
{-2, -2, 0} left-hand corner
{2, -2, 0} right-hand corner
{0, 0, 2} directly above
• Choosing ViewPoint further away from the object reduces the distortion associated with perspective.
• The view point must lie outside the bounding box.
• The coordinates of the corners of the bounding box in the special coordinate system used for ViewPoint are determined by the setting for the BoxRatios option.
• Related package: Geometry`Rotations`.
• New in Version 1.


Any questions about topics on this page? Click here to get an individual response.Buy NowFree TrialMore Information



 © 2008 Wolfram Research, Inc.  Terms of Use  Privacy Policy |
Sign up for our newsletter: